September 7, 2021
We revisit some of the best Omar scenes in honour of Michael K. Williams.
If you would like to donate to the non-profit organization that Michael K. Williams started to combat gun violence amongst kids, you can do so right here (h/t @gods_save podcast): http://makingkidswin.com/donate.html
August 31, 2021
We analyze David Simon's "Generation Kill" miniseries in the context of The Wire. Joined by the hosts of The Gods Will Not Save You podcast, William Romano-Pugh and Jacob Van der Wilk.
Follow TGWNSY podcast on Twitter @gods_save and listen to their episodes through Apple Podcasts, Stitcher, Spotify, Google Podcasts and beyond!
July 20, 2021
Eric Jones, superfan of The Wire, joins Rewired Podcast for a deep dive into S03E11 "Middle Ground." We discuss Marxism, playing games, and the incomparable Stringer Bell! Follow Eric Jones on Twitter @deacon05oc.
July 12, 2021
Rewired welcomes John Orlando of PVDCast! We discuss Bill Rawls as a company man, why he's a source of comic relief, and the mystery of Rawls in the gay bar.
Follow John Orlando on Twitter @PVDMVP and vote for PVDCast in the Columbus Podcast Awards! columbuspodcastawards.com/nominations
May 15, 2021
Dan Metcalfe, artist and fan of The Wire, sits down with Kelly. Follow Dan on Instagram @thehigherups and visit his website: www.danmetcalfedesign.com
October 4, 2020
In this episode, Kelly explains how Game Theory manifests in The Wire, with a focus on Tommy Carcetti.
“Game theory is a theoretical framework for conceiving social situations among competing players. In some respects, game theory is the science of strategy, or at least the optimal decision-making of independent and competing actors in a strategic setting.” - Investopedia
“Some literary work can correctly (and non-metaphorically) be denominated a game if a) it is a game which the reader plays, or b) it is a game which the reader views.” - The Detective Story: A Case Study of Games in Literature
Game Theory and Literature by Steven J. Brams
“All situations in which at least one agent can only act to maximize his utility through anticipating (either consciously, or just implicitly in his behavior) the responses to his actions by one or more other agents is called a game. Agents involved in games are referred to as players.” - Stanford Encyclopedia
“Communication is pointless in constant-sum games because there is no possibility of mutual gain from cooperating. In variable-sum games, on the other hand, the ability to communicate, the degree of communication, and even the order in which players communicate can have a profound influence on the outcome.” - Investopedia
August 24, 2020
In this episode, Kelly chats with Jonathan Buckingham about The Wire and Moby Dick, plus all the best scenes in The Wire.
Follow us on social: @RewiredPodcast on Twitter and Instagram
Follow Jonathan on Twitter: @AnalogSyndicate
April 29, 2020
In this episode, Kelly and Bailey chat with Julito McCallum, who played Namond Brice in The Wire.
Watch Julito's new project, "God Bless You" here: https://www.youtube.com/watch?v=2fCH_RfeE28
Follow him on Twitter and Instagram at @IamJulito. You can find info for the watch parties on Zoom on his socials.
Follow us on Twitter at @RewiredPodcast!
Theme music by Flö Flørg.
April 6, 2020
In this episode, Bailey and Kelly discuss the fifth episode of the final season of The Wire by looking at the literary themes of duplicity and the dialectic model.
Theme of duplicity:“The idea of doubleness is at the core of duplicity. Duplicity comes from a Latin word meaning "double" or "twofold," and its original meaning in English has to do with a kind of deception in which you intentionally hide your true feelings or intentions behind false words or actions. If you are being duplicitous there are two yous: the one you're showing and the one you're hiding. And—key to the idea of duplicity—you're hiding that you in order to make people believe something that's not true.”
“Apollo is representative of principle and calm reason. Dionysus is the representative of mad inspiration, an inability to discern the boundaries between appearance and reality. Apollo represents the state of "measured restraint," in which one remains separate from and thus mastery over the emotions; Dionysus represents a surrendering of self- where “self” is conceived of in roughly Platonic terms, as the rational ego. Thus, Dionysus is associated with drunkenness, the state in which one enters into an “inspiration,” an ecstatic unity, an identification (perhaps with a higher entity or community).” - Source
“Nietzsche emphasizes that in real tragic art, the elements of Dionysus and Apollo were inextricably entwined.” - SparkNotes
Frankenstein notes: https://the-motif-of-the-double.webnode.it/news/the-double-in-literature/
The Wild Man's Revenge: https://books.google.ca/books?id=27Av0zEmlqkC&pg=PA286&lpg=PA286&dq=apollonian+vs+dionysian+frankenstein&source=bl&ots=YDlc296SDB&sig=ACfU3U3zKstizkVvG_TUNbgPj9ALDZpFBw&hl=en&sa=X&ved=2ahUKEwiK8cLN2tToAhWUKM0KHetTBp0Q6AEwGHoECAgQNA#v=onepage&q=apollonian%20vs%20dionysian%20frankenstein&f=false